For Strategic Investors

Trivals – Pre-Seed Round

Raise: Up to $900,000


Targeting

Initial Close Target: $500,000

Sustainability

Runway: 9–16 months

Efficiency

Monthly Burn: ~$47K–$55K

// Current Position

Built to scale.
Ready for deployment.

The core competitive system is built and playable.The remaining validation variable at this stage is sustained competitive player density.

This round is structured to address that variable directly through controlled player acquisition, structured play windows, and rapid iteration.

Phase A – Player Density & Competitive Activation

Team:

Focus Areas


Validation Targets (Month 6)


4 founders full-time, Lean burn structure

• Onboarding clarity and friction removal
• Structured weekly play windows to concentrate density
• Targeted acquisition of competitive players
• Core match flow polish based on live sessions

• 150+ recurring weekly players within structured play windows
• Stable multi-match sessions per active player
• ≥ 45-minute average session length


Expected Outcome : Validated competitive density with repeat weekly participation inside structured play environments.

Milestone Discipline: Advancement to expansion is strictly validation-driven. If density targets are not achieved,the team continues focused iteration without scaling burn.

Phase A – Player Density & Competitive Activation (Months 0–6)


Team: 4 founders full-time
Lean burn structure

Phase B – Conditional Expansion (Months 6–12)

Activated only if validation targets are met.

Team:

Focus Areas


Validation Targets (Month 6)


4 founders full-time, Lean burn structure

Steam Next Fest demo execution — developer livestreams, micro-creator seeding, organic clip amplification

  • Early Access launch at $9.99 into a pre-warmed wishlist audience

  • Content expansion: 4th hero (Warrick), pass-streak arena ability, map visual polish

  • Full matchmaking pipeline live with analytics and D7 retention tracking

  • Private lobbies enabling streamer-audience match filling — primary organic growth mechanic

  • 50,000+ Steam wishlists generated through Next Fest

  • 500–1,000 paying Early Access players

  • 35%+ D7 player retention (the primary investor unlock metric)

  • Server cost coverage from EA revenue

Expected Outcome : Validated competitive density with repeat weekly participation inside structured play environments.

Capital Allocation

60%

15%

10%

5%

10%

60%
Product/Team

15%
Infrastructure

10%
Player Acquisition

5%
Legal

10%
Operational Buffer

Market Positioning & Upside

Trivals targets the PC competitive multiplayer segment
a category defined by high replay depth, strong community formation, and multi-year product lifecycles.

Once competitive density is achieved, engagement compounds through:

• Player mastery
• Team coordination
• Creator-driven visibility
• Community-driven growth

Competitive PC titles that achieve density benefit from long product lifecycles and community-driven growth dynamics.

This round focuses on activating that compounding loop.

info@livingonro.com

For Strategic Investors

Trivals – Pre-Seed Round

Raise: Up to $900,000


Targeting

Initial Close Target: $500,000

Sustainability

Runway: 9–16 months

Efficiency

Monthly Burn: ~$47K–$55K

// Current Position

Built to scale.
Ready for deployment.

The core competitive system is built and playable.The remaining validation variable at this stage is sustained competitive player density.

This round is structured to address that variable directly through controlled player acquisition, structured play windows, and rapid iteration.

Phase A – Player Density & Competitive Activation

Team:

Focus Areas


Validation Targets (Month 6)


4 founders full-time, Lean burn structure

• Onboarding clarity and friction removal
• Structured weekly play windows to concentrate density
• Targeted acquisition of competitive players
• Core match flow polish based on live sessions

• 150+ recurring weekly players within structured play windows
• Stable multi-match sessions per active player
• ≥ 45-minute average session length


Expected Outcome : Validated competitive density with repeat weekly participation inside structured play environments.

Milestone Discipline: Advancement to expansion is strictly validation-driven. If density targets are not achieved,the team continues focused iteration without scaling burn.

Phase A – Player Density & Competitive Activation (Months 0–6)


Team: 4 founders full-time
Lean burn structure

Phase B – Conditional Expansion (Months 6–12)

Activated only if validation targets are met.

Team:

Focus Areas


Validation Targets (Month 6)


4 founders full-time, Lean burn structure

Steam Next Fest demo execution — developer livestreams, micro-creator seeding, organic clip amplification

  • Early Access launch at $9.99 into a pre-warmed wishlist audience

  • Content expansion: 4th hero (Warrick), pass-streak arena ability, map visual polish

  • Full matchmaking pipeline live with analytics and D7 retention tracking

  • Private lobbies enabling streamer-audience match filling — primary organic growth mechanic

  • 50,000+ Steam wishlists generated through Next Fest

  • 500–1,000 paying Early Access players

  • 35%+ D7 player retention (the primary investor unlock metric)

  • Server cost coverage from EA revenue

Expected Outcome : Validated competitive density with repeat weekly participation inside structured play environments.

Capital Allocation

60%

15%

10%

5%

10%

60%
Product/Team

15%
Infrastructure

10%
Player Acquisition

5%
Legal

10%
Operational Buffer

Market Positioning & Upside

Trivals targets the PC competitive multiplayer segment
a category defined by high replay depth, strong community formation, and multi-year product lifecycles.

Once competitive density is achieved, engagement compounds through:

• Player mastery
• Team coordination
• Creator-driven visibility
• Community-driven growth

Competitive PC titles that achieve density benefit from long product lifecycles and community-driven growth dynamics.

This round focuses on activating that compounding loop.

info@livingonro.com

For Strategic Investors

Trivals – Pre-Seed Round

Raise: Up to $900,000


Targeting

Initial Close Target: $500,000

Sustainability

Runway: 9–16 months

Efficiency

Monthly Burn: ~$47K–$55K

// Current Position

Built to scale.
Ready for deployment.

The core competitive system is built and playable.The remaining validation variable at this stage is sustained competitive player density.

This round is structured to address that variable directly through controlled player acquisition, structured play windows, and rapid iteration.

Phase A – Player Density & Competitive Activation

Team:

Focus Areas


Validation Targets (Month 6)


4 founders full-time, Lean burn structure

• Onboarding clarity and friction removal
• Structured weekly play windows to concentrate density
• Targeted acquisition of competitive players
• Core match flow polish based on live sessions

• 150+ recurring weekly players within structured play windows
• Stable multi-match sessions per active player
• ≥ 45-minute average session length


Expected Outcome : Validated competitive density with repeat weekly participation inside structured play environments.

Milestone Discipline: Advancement to expansion is strictly validation-driven. If density targets are not achieved,the team continues focused iteration without scaling burn.

Phase A – Player Density & Competitive Activation (Months 0–6)


Team: 4 founders full-time
Lean burn structure

Phase B – Conditional Expansion (Months 6–12)

Activated only if validation targets are met.

Team:

Focus Areas


Validation Targets (Month 6)


4 founders full-time, Lean burn structure

Steam Next Fest demo execution — developer livestreams, micro-creator seeding, organic clip amplification

  • Early Access launch at $9.99 into a pre-warmed wishlist audience

  • Content expansion: 4th hero (Warrick), pass-streak arena ability, map visual polish

  • Full matchmaking pipeline live with analytics and D7 retention tracking

  • Private lobbies enabling streamer-audience match filling — primary organic growth mechanic

  • 50,000+ Steam wishlists generated through Next Fest

  • 500–1,000 paying Early Access players

  • 35%+ D7 player retention (the primary investor unlock metric)

  • Server cost coverage from EA revenue

Expected Outcome : Validated competitive density with repeat weekly participation inside structured play environments.

Capital Allocation

60%

15%

10%

5%

10%

60%
Product/Team

15%
Infrastructure

10%
Player Acquisition

5%
Legal

10%
Operational Buffer

Market Positioning & Upside

Trivals targets the PC competitive multiplayer segment
a category defined by high replay depth, strong community formation, and multi-year product lifecycles.

Once competitive density is achieved, engagement compounds through:

• Player mastery
• Team coordination
• Creator-driven visibility
• Community-driven growth

Competitive PC titles that achieve density benefit from long product lifecycles and community-driven growth dynamics.

This round focuses on activating that compounding loop.

info@livingonro.com