A Competitive Ball Arena Powered by
Physics & Hero Abilities

A Competitive Ball Arena Powered by
Physics & Hero Abilities

Built on real ball physics every touch, angle, and collision matters.

Hero abilities reshape movement, space, and control of the arena.

Coordinated team play charges the ball to awaken and break a living Guardian goal.

Built on real ball physics every touch, angle, and collision matters.

Hero abilities reshape movement, space, and control of the arena.

Coordinated team play charges the ball to awaken and break a living Guardian goal.

LOOP

The Competitive Core Loop

The Competitive Core Loop

STEP 1

STEP 2

STEP 3

01

Control the Ball

Master momentum through real physics. Positioning and timing determine possession.

STEP 1

STEP 2

STEP 3

01

Control the Ball

Master momentum through real physics. Positioning and timing determine possession.

Multiplayer Innovation Has Slowed

Multiplayer Innovation Has Slowed

Multiplayer Innovation Has Slowed

Player Appetite Has Not

Player Appetite Has Not

Competitive formats have stagnated

Many multiplayer titles iterate on familiar shooter or simulation models rather than introducing new competitive structures.

Competitive formats have stagnated

Many multiplayer titles iterate on familiar shooter or simulation models rather than introducing new competitive structures.

Proven Demand for Structured Competition

Multiplayer innovation often defaults to familiar shooter or sports formulas.

Proven Demand for Structured Competition

Multiplayer innovation often defaults to familiar shooter or sports formulas.

A Missing Intersection

Sports clarity, hero expression, and physics depth rarely meet

A Missing Intersection

Sports clarity, hero expression, and physics depth rarely meet

Trivals is built at that intersection.

Trivals is built at that intersection.

EXECUTION

Built to Execute a
Live Multiplayer Game

Built to Execute a
Live Multiplayer Game

Built to Execute a
Live Multiplayer Game

Trivals is being built by a four-founder core team covering

Trivals is being built by a four-founder core team covering

Art Direction & Game Feel

Shaping movement, clarity, and competitive readability.

Art Direction & Game Feel

Shaping movement, clarity, and competitive readability.

Backend & Online Infrastructure

Session-based playtests and scalable live systems.

Backend & Online Infrastructure

Session-based playtests and scalable live systems.

Systems & Gameplay Architecture

Designed for balance iteration and competitive depth.

Systems Architecture

Designed for balance iteration and competitive depth.

Systems & Gameplay Architecture

Designed for balance iteration and competitive depth.

Community & Growth Engine

Playtest-driven community building and in-house content production.

Community & Growth Engine

Playtest-driven community building and in-house content production.

The Team

The people behind Trivals
Small team. No gaps.

The people behind Trivals
Small team. No gaps.

Stav Sade

CEO & Art Director

Delivered projects for Israel's top gaming studios

user pic

Dor Naim

Technical Back-End Director

Software architect and tech lead. Built and maintained scalable backend systems across international teams.

Yogev Naim

Technical Gameplay Director

specializing in online gameplay systems and Unreal Engine

Uri Ben Jacob

Game Design Director

Unreal and Unity developer with a background in QA and lead tech support.

user pic

TIMING

Why Now?

Production Economics Have Shifted

AI accelerates asset creation, prototyping, and iteration dramatically lowering production friction. Junior creators can now produce high-quality assets faster, when guided by strong art direction and structured pipelines. This creates an opportunity to build world-class content without scaling into large, inefficient teams.

0

%

Faster Character Production Cycles (internal benchmarks)

0

%

Iteration Speed in Early Prototyping

For Strategic Investors

A Defined Opportunity in Competitive Multiplayer

Trivals is entering its next execution phase.
We are seeking aligned partners for structured expansion toward Closed Alpha and Early Access.

Initial close target: $500K. Actively meeting with aligned partners.

Info@livingonro.com

For Strategic Investors

A Defined Opportunity in Competitive Multiplayer

Trivals is entering its next execution phase.
We are seeking aligned partners for structured expansion toward Closed Alpha and Early Access.

Initial close target: $500K. Actively meeting with aligned partners.

Info@livingonro.com

For Strategic Investors

A Defined Opportunity in Competitive Multiplayer

Trivals is entering its next execution phase.
We are seeking aligned partners for structured expansion toward Closed Alpha and Early Access.

Initial close target: $500K. Actively meeting with aligned partners.

Info@livingonro.com