
A Competitive Ball Arena Powered by
Physics & Hero Abilities
A Competitive Ball Arena Powered by
Physics & Hero Abilities
Built on real ball physics every touch, angle, and collision matters.
Hero abilities reshape movement, space, and control of the arena.
Coordinated team play charges the ball to awaken and break a living Guardian goal.
Built on real ball physics every touch, angle, and collision matters.
Hero abilities reshape movement, space, and control of the arena.
Coordinated team play charges the ball to awaken and break a living Guardian goal.
LOOP
The Competitive Core Loop
The Competitive Core Loop
STEP 1
STEP 2
STEP 3
01
Control the Ball
Master momentum through real physics. Positioning and timing determine possession.
STEP 1
STEP 2
STEP 3
01
Control the Ball
Master momentum through real physics. Positioning and timing determine possession.
Multiplayer Innovation Has Slowed
Multiplayer Innovation Has Slowed
Multiplayer Innovation Has Slowed
Player Appetite Has Not
Player Appetite Has Not
Competitive formats have stagnated
Many multiplayer titles iterate on familiar shooter or simulation models rather than introducing new competitive structures.
Competitive formats have stagnated
Many multiplayer titles iterate on familiar shooter or simulation models rather than introducing new competitive structures.
Proven Demand for Structured Competition
Multiplayer innovation often defaults to familiar shooter or sports formulas.
Proven Demand for Structured Competition
Multiplayer innovation often defaults to familiar shooter or sports formulas.

A Missing Intersection
Sports clarity, hero expression, and physics depth rarely meet

A Missing Intersection
Sports clarity, hero expression, and physics depth rarely meet
Trivals is built at that intersection.
Trivals is built at that intersection.
EXECUTION
Built to Execute a
Live Multiplayer Game
Built to Execute a
Live Multiplayer Game
Built to Execute a
Live Multiplayer Game
Trivals is being built by a four-founder core team covering
Trivals is being built by a four-founder core team covering
Art Direction & Game Feel
Shaping movement, clarity, and competitive readability.
Art Direction & Game Feel
Shaping movement, clarity, and competitive readability.
Backend & Online Infrastructure
Session-based playtests and scalable live systems.
Backend & Online Infrastructure
Session-based playtests and scalable live systems.
Systems & Gameplay Architecture
Designed for balance iteration and competitive depth.
Systems Architecture
Designed for balance iteration and competitive depth.
Systems & Gameplay Architecture
Designed for balance iteration and competitive depth.
Community & Growth Engine
Playtest-driven community building and in-house content production.
Community & Growth Engine
Playtest-driven community building and in-house content production.

TIMING
Why Now?
Production Economics Have Shifted
AI accelerates asset creation, prototyping, and iteration dramatically lowering production friction. Junior creators can now produce high-quality assets faster, when guided by strong art direction and structured pipelines. This creates an opportunity to build world-class content without scaling into large, inefficient teams.
%
Faster Character Production Cycles (internal benchmarks)
%
Iteration Speed in Early Prototyping
For Strategic Investors
A Defined Opportunity in Competitive Multiplayer
Trivals is entering its next execution phase.
We are seeking aligned partners for structured expansion toward Closed Alpha and Early Access.
livingonro@gmail.com
For Strategic Investors
A Defined Opportunity in Competitive Multiplayer
Trivals is entering its next execution phase.
We are seeking aligned partners for structured expansion toward Closed Alpha and Early Access.
livingonro@gmail.com
For Strategic Investors
A Defined Opportunity in Competitive Multiplayer
Trivals is entering its next execution phase.
We are seeking aligned partners for structured expansion toward Closed Alpha and Early Access.
livingonro@gmail.com