For Strategic Investors
MARKET & SCALE
The Competitive PC Opportunity
$190B
Global Online Gaming (TAM)
$43B PC Multiplayer Gaming (SAM)
(shooter, MOBA, battle royale, and competitive titles on PC approximately half of the $86B PC gaming market)
Competitive PC is the most durable segment in gaming
long lifecycles, high retention, dense communities, recurring monetization.
Trivals is built for this segment.
Focused Entry Strategy
We are not targeting mass casual gaming.
We are entering through a disciplined competitive niche.
Initial Target (3–5 Years)
300,000 PC players
Premium. Skill-based. No pay-to-win.
Revenue Model [Base Case]
Layer
Premium PC
Cosmetics & Season Pass
Console Expansion
Assumption
300K × $21 net
35% attach, 3 seasonal passes/year × $20
+150K players
Revenue
$6.3M
~$6.3M
~$3M
3–5 Year Obtainable Revenue: ~$15M–$20M
(The Season Pass assumption mirrors industry-standard seasonal cadence: 3 passes/year at $20 each = $60/year per attached player. Comparable titles including Rocket League and Valorant operate at similar attach rates and seasonal pricing.)
Designed to Compound
Designed to Compound
The base model succeeds at 300K players.
The architecture supports expansion beyond 1M+ players.
Phase 1 — Competitive Density
Retention validation. Community concentration.
Phase 2 — Category Expansion
500K–750K players. Creator-driven growth.
Phase 3 — Platform & Esports Leverage
1M+ players. Cross-platform scale.
Competitive PC titles historically show non-linear growth once density crosses critical thresholds.
Structural Advantage
Unlike traditional AAA studios, Trivals is built as a lean, AI-enabled competitive platform.
• Small, senior founding team
• AI-accelerated production workflows
• Faster iteration cycles
• Player-in-the-loop development
• Capital-efficient execution
We do not compete on $200M production budgets.
We compete on speed, density, and design precision.
Modern tools allow small teams to build competitive grade experiences
without AAA overhead.
livingonro@gmail.com
For Strategic Investors
MARKET & SCALE
The Competitive PC Opportunity
$190B
Global Online Gaming (TAM)
$43B PC Multiplayer Gaming (SAM)
(shooter, MOBA, battle royale, and competitive titles on PC approximately half of the $86B PC gaming market)
Competitive PC is the most durable segment in gaming
long lifecycles, high retention, dense communities, recurring monetization.
Trivals is built for this segment.
Focused Entry Strategy
We are not targeting mass casual gaming.
We are entering through a disciplined competitive niche.
Initial Target (3–5 Years)
300,000 PC players
Premium. Skill-based. No pay-to-win.
Revenue Model [Base Case]
Layer
Premium PC
Cosmetics & Season Pass
Console Expansion
Assumption
300K × $21 net
35% attach, 3 seasonal passes/year × $20
+150K players
Revenue
$6.3M
~$6.3M
~$3M
3–5 Year Obtainable Revenue: ~$15M–$20M
(The Season Pass assumption mirrors industry-standard seasonal cadence: 3 passes/year at $20 each = $60/year per attached player. Comparable titles including Rocket League and Valorant operate at similar attach rates and seasonal pricing.)
Designed to Compound
Designed to Compound
The base model succeeds at 300K players.
The architecture supports expansion beyond 1M+ players.
Phase 1 — Competitive Density
Retention validation. Community concentration.
Phase 2 — Category Expansion
500K–750K players. Creator-driven growth.
Phase 3 — Platform & Esports Leverage
1M+ players. Cross-platform scale.
Competitive PC titles historically show non-linear growth once density crosses critical thresholds.
Structural Advantage
Unlike traditional AAA studios, Trivals is built as a lean, AI-enabled competitive platform.
• Small, senior founding team
• AI-accelerated production workflows
• Faster iteration cycles
• Player-in-the-loop development
• Capital-efficient execution
We do not compete on $200M production budgets.
We compete on speed, density, and design precision.
Modern tools allow small teams to build competitive grade experiences
without AAA overhead.
livingonro@gmail.com
For Strategic Investors
MARKET & SCALE
The Competitive PC Opportunity
$190B
Global Online Gaming (TAM)
$43B PC Multiplayer Gaming (SAM)
(shooter, MOBA, battle royale, and competitive titles on PC approximately half of the $86B PC gaming market)
Competitive PC is the most durable segment in gaming
long lifecycles, high retention, dense communities, recurring monetization.
Trivals is built for this segment.
Focused Entry Strategy
We are not targeting mass casual gaming.
We are entering through a disciplined competitive niche.
Initial Target (3–5 Years)
300,000 PC players
Premium. Skill-based. No pay-to-win.
Revenue Model [Base Case]
Layer
Premium PC
Cosmetics & Season Pass
Console Expansion
Assumption
300K × $21 net
35% attach, 3 seasonal passes/year × $20
+150K players
Revenue
$6.3M
~$6.3M
~$3M
3–5 Year Obtainable Revenue: ~$15M–$20M
(The Season Pass assumption mirrors industry-standard seasonal cadence: 3 passes/year at $20 each = $60/year per attached player. Comparable titles including Rocket League and Valorant operate at similar attach rates and seasonal pricing.)
Designed to Compound
Designed to Compound
The base model succeeds at 300K players.
The architecture supports expansion beyond 1M+ players.
Phase 1 — Competitive Density
Retention validation. Community concentration.
Phase 2 — Category Expansion
500K–750K players. Creator-driven growth.
Phase 3 — Platform & Esports Leverage
1M+ players. Cross-platform scale.
Competitive PC titles historically show non-linear growth once density crosses critical thresholds.
Structural Advantage
Unlike traditional AAA studios, Trivals is built as a lean, AI-enabled competitive platform.
• Small, senior founding team
• AI-accelerated production workflows
• Faster iteration cycles
• Player-in-the-loop development
• Capital-efficient execution
We do not compete on $200M production budgets.
We compete on speed, density, and design precision.
Modern tools allow small teams to build competitive grade experiences
without AAA overhead.
livingonro@gmail.com
