For Strategic Investors

Trivals – Pre-Seed Round

Targeting

Close Target: $900,000

Sustainability

Runway: ~18 months

Efficiency

Monthly Burn: ~$48,000

// Current Position

Built to scale.
Ready for deployment.

The core competitive system is built and playable.The remaining validation variable at this stage is sustained competitive player density.

This round is structured to address that variable directly through controlled player acquisition, structured play windows, and rapid iteration.

// 18-Month Execution Plan

Months 0–6 : Prove The Loop

Team:

Focus Areas


Milestone checkpoint (Month 6):

4 founders full-time, Lean burn structure

• Onboarding clarity and friction removal
• Structured weekly play windows to concentrate density
• Targeted acquisition of competitive players
• Core match flow polish based on live sessions

  • 30 external players returning for 3+ sessions voluntarily

  • 150+ recurring weekly players within structured play windows

  • Stable multi-match sessions per active player

  • 45-minute ≥ average session length


Phase A – Player Density & Competitive Activation (Months 0–6)


Team: 4 founders full-time
Lean burn structure

Months 6–12 : Scale Into Market

Execution shifts to expansion once Phase A validation targets are achieved

Focus Areas


Milestone checkpoint (Month 12):

  • Steam Next Fest demo execution: developer livestreams, micro-creator seeding, organic clip amplification

  • Early Access launch into a pre-warmed wishlist audience

  • Full matchmaking pipeline live with analytics and D7 retention tracking

  • Private lobbies enabling streamer-audience match filling

  • Content expansion

  • 50,000+ Steam wishlists generated through Next Fest

  • 500–1,000 paying Early Access players

  • D7 retention ≥ 25%

Phase A – Player Density & Competitive Activation (Months 0–6)


Team: 4 founders full-time
Lean burn structure

Months 12–18 : Operate, Learn, Grow

Focus Areas


Milestone checkpoint (Month 12):

  • Live game iteration based on real player behavior data

  • Balance patches, content updates, and community engagement

  • Retention optimization: converting D7 players into long-term competitive players

  • Creator and community flywheel compounding organically

  • Seed round preparation with 6+ months of live performance data

  • Clear retention curve established (D30 benchmarked)

  • Revenue trajectory visible from EA sales + cosmetics

  • Positioned for seed round with live data or approaching revenue sustainability

Capital Allocation

51%

16%

13%

5%

15%

51%
Core Team ~$460K

16%
Infrastructure
~$145K

13%
PA & Marketing ~$117K

5%
Legal
~$45K

15%
Operational Buffer ~$133K

Market Positioning & Upside

Trivals targets the PC competitive multiplayer segment
a category defined by high replay depth, strong community formation, and multi-year product lifecycles.

Once competitive density is achieved, engagement compounds through:

• Player mastery
• Team coordination
• Creator-driven visibility
• Community-driven growth

Competitive PC titles that achieve density benefit from long product lifecycles and community-driven growth dynamics.

This round focuses on activating that compounding loop.

info@livingonro.com

For Strategic Investors

Trivals – Pre-Seed Round

Targeting

Close Target: $900,000

Sustainability

Runway: ~18 months

Efficiency

Monthly Burn: ~$48,000

// Current Position

Built to scale.
Ready for deployment.

The core competitive system is built and playable.The remaining validation variable at this stage is sustained competitive player density.

This round is structured to address that variable directly through controlled player acquisition, structured play windows, and rapid iteration.

// 18-Month Execution Plan

Months 0–6 : Prove The Loop

Team:

Focus Areas


Milestone checkpoint (Month 6):

4 founders full-time, Lean burn structure

• Onboarding clarity and friction removal
• Structured weekly play windows to concentrate density
• Targeted acquisition of competitive players
• Core match flow polish based on live sessions

  • 30 external players returning for 3+ sessions voluntarily

  • 150+ recurring weekly players within structured play windows

  • Stable multi-match sessions per active player

  • 45-minute ≥ average session length


Phase A – Player Density & Competitive Activation (Months 0–6)


Team: 4 founders full-time
Lean burn structure

Months 6–12 : Scale Into Market

Execution shifts to expansion once Phase A validation targets are achieved

Focus Areas


Milestone checkpoint (Month 12):

  • Steam Next Fest demo execution: developer livestreams, micro-creator seeding, organic clip amplification

  • Early Access launch into a pre-warmed wishlist audience

  • Full matchmaking pipeline live with analytics and D7 retention tracking

  • Private lobbies enabling streamer-audience match filling

  • Content expansion

  • 50,000+ Steam wishlists generated through Next Fest

  • 500–1,000 paying Early Access players

  • D7 retention ≥ 25%

Phase A – Player Density & Competitive Activation (Months 0–6)


Team: 4 founders full-time
Lean burn structure

Months 12–18 : Operate, Learn, Grow

Focus Areas


Milestone checkpoint (Month 12):

  • Live game iteration based on real player behavior data

  • Balance patches, content updates, and community engagement

  • Retention optimization: converting D7 players into long-term competitive players

  • Creator and community flywheel compounding organically

  • Seed round preparation with 6+ months of live performance data

  • Clear retention curve established (D30 benchmarked)

  • Revenue trajectory visible from EA sales + cosmetics

  • Positioned for seed round with live data or approaching revenue sustainability

Capital Allocation

51%

16%

13%

5%

15%

51%
Core Team
~$460k

16%
Infrastructure
~$145K

13%
PA & Marketing ~$117K

5%
Legal
~$45K

15%
Operational Buffer~$133K

Market Positioning & Upside

Trivals targets the PC competitive multiplayer segment
a category defined by high replay depth, strong community formation, and multi-year product lifecycles.

Once competitive density is achieved, engagement compounds through:

• Player mastery
• Team coordination
• Creator-driven visibility
• Community-driven growth

Competitive PC titles that achieve density benefit from long product lifecycles and community-driven growth dynamics.

This round focuses on activating that compounding loop.

info@livingonro.com

For Strategic Investors

Trivals – Pre-Seed Round

Targeting

Close Target:


$900,000

Sustainability


Runway: ~18 months

Efficiency


Monthly Burn: ~$48,000

// Current Position

Built to scale.
Ready for deployment.

The core competitive system is built and playable.The remaining validation variable at this stage is sustained competitive player density.

This round is structured to address that variable directly through controlled player acquisition, structured play windows, and rapid iteration.

// 18-Month Execution Plan

Months 0–6 : Prove The Loop

Team:

Focus Areas


Milestone checkpoint (Month 6):

4 founders full-time, Lean burn structure

• Onboarding clarity and friction removal
• Structured weekly play windows to concentrate density
• Targeted acquisition of competitive players
• Core match flow polish based on live sessions

  • 30 external players returning for 3+ sessions voluntarily

  • 150+ recurring weekly players within structured play windows

  • Stable multi-match sessions per active player

  • 45-minute ≥ average session length


Phase A – Player Density & Competitive Activation (Months 0–6)


Team: 4 founders full-time
Lean burn structure

Months 6–12 : Scale Into Market

Execution shifts to expansion once Phase A validation targets are achieved

Focus Areas


Milestone checkpoint (Month 12):

  • Steam Next Fest demo execution: developer livestreams, micro-creator seeding, organic clip amplification

  • Early Access launch into a pre-warmed wishlist audience

  • Full matchmaking pipeline live with analytics and D7 retention tracking

  • Private lobbies enabling streamer-audience match filling

  • Content expansion

  • 50,000+ Steam wishlists generated through Next Fest

  • 500–1,000 paying Early Access players

  • D7 retention ≥ 25%

Phase A – Player Density & Competitive Activation (Months 0–6)


Team: 4 founders full-time
Lean burn structure

Months 12–18 : Operate, Learn, Grow

Focus Areas


Milestone checkpoint (Month 12):

  • Live game iteration based on real player behavior data

  • Balance patches, content updates, and community engagement

  • Retention optimization: converting D7 players into long-term competitive players

  • Creator and community flywheel compounding organically

  • Seed round preparation with 6+ months of live performance data

  • Clear retention curve established (D30 benchmarked)

  • Revenue trajectory visible from EA sales + cosmetics

  • Positioned for seed round with live data or approaching revenue sustainability

Capital Allocation

51%

16%

13%

5%

15%

60%
Core Team
~$460k

16%
Infrastructure
~$145K

13%
PA & Marketing
~$117K

5%
Legal
~$45K

15%
Operational Buffer
~$133K

Market Positioning & Upside

Trivals targets the PC competitive multiplayer segment
a category defined by high replay depth, strong community formation, and multi-year product lifecycles.

Once competitive density is achieved, engagement compounds through:

• Player mastery
• Team coordination
• Creator-driven visibility
• Community-driven growth

Competitive PC titles that achieve density benefit from long product lifecycles and community-driven growth dynamics.

This round focuses on activating that compounding loop.

info@livingonro.com