For Strategic Investors

Trivals – Pre-Seed Round

Raise

Up to $900,000
Initial Close Target: $500,000

Runway: 9–16 months (depending on close size)
Monthly Burn (lean structure): ~$47K–$55K USD (~145K–170K₪)

Current Position

The core competitive system is built and playable.

The remaining validation variable at this stage is sustained competitive player density.

This round is structured to address that variable directly through controlled player acquisition, structured play windows, and rapid iteration.

Phase A – Player Density & Competitive Activation (Months 0–6)

Team: 4 founders full-time
Lean burn structure

Focus Areas

• Onboarding clarity and friction removal
• Structured weekly play windows to concentrate density
• Targeted acquisition of competitive players
• Core match flow polish based on live sessions

Validation Targets (Month 6)

• 150+ recurring weekly players within structured play windows
• Stable multi-match sessions per active player
• ≥ 45-minute average session length

Expected Outcome

Validated competitive density with repeat weekly participation inside structured play environments.


Milestone Discipline

Advancement to expansion is strictly validation-driven.

If density targets are not achieved,
the team continues focused iteration without scaling burn.

Capital deployment remains milestone-controlled.

Phase B – Conditional Expansion (Months 6–12)

Activated only if validation targets are met.

Focus:

• Early Access readiness preparation
• Production reinforcement
• Bots integration for matchmaking stability
• Backend strengthening if required

Capital Allocation

60% – Product & Team
15% – Infrastructure
10% – Player Acquisition & Structured Playtests
5% – Legal & Corporate
10% – Operational Buffer

Expected Outcomes

Within 6–8 months:
A validated competitive player base with measurable repeat engagement inside structured play environments.

Market Positioning & Upside

Trivals targets the PC competitive multiplayer segment
a category defined by high replay depth, strong community formation, and multi-year product lifecycles.

Once competitive density is achieved, engagement compounds through:

• Player mastery
• Team coordination
• Creator-driven visibility
• Community-driven growth

Competitive PC titles that achieve density benefit from long product lifecycles and community-driven growth dynamics.

This round focuses on activating that compounding loop.

livingonro@gmail.com

For Strategic Investors

Trivals – Pre-Seed Round

Raise

Up to $900,000
Initial Close Target: $500,000

Runway: 9–16 months (depending on close size)
Monthly Burn (lean structure): ~$47K–$55K USD (~145K–170K₪)

Current Position

The core competitive system is built and playable.

The remaining validation variable at this stage is sustained competitive player density.

This round is structured to address that variable directly through controlled player acquisition, structured play windows, and rapid iteration.

Phase A – Player Density & Competitive Activation (Months 0–6)

Team: 4 founders full-time
Lean burn structure

Focus Areas

• Onboarding clarity and friction removal
• Structured weekly play windows to concentrate density
• Targeted acquisition of competitive players
• Core match flow polish based on live sessions

Validation Targets (Month 6)

• 150+ recurring weekly players within structured play windows
• Stable multi-match sessions per active player
• ≥ 45-minute average session length

Expected Outcome

Validated competitive density with repeat weekly participation inside structured play environments.


Milestone Discipline

Advancement to expansion is strictly validation-driven.

If density targets are not achieved,
the team continues focused iteration without scaling burn.

Capital deployment remains milestone-controlled.

Phase B – Conditional Expansion (Months 6–12)

Activated only if validation targets are met.

Focus:

• Early Access readiness preparation
• Production reinforcement
• Bots integration for matchmaking stability
• Backend strengthening if required

Capital Allocation

60% – Product & Team
15% – Infrastructure
10% – Player Acquisition & Structured Playtests
5% – Legal & Corporate
10% – Operational Buffer

Expected Outcomes

Within 6–8 months:
A validated competitive player base with measurable repeat engagement inside structured play environments.

Market Positioning & Upside

Trivals targets the PC competitive multiplayer segment
a category defined by high replay depth, strong community formation, and multi-year product lifecycles.

Once competitive density is achieved, engagement compounds through:

• Player mastery
• Team coordination
• Creator-driven visibility
• Community-driven growth

Competitive PC titles that achieve density benefit from long product lifecycles and community-driven growth dynamics.

This round focuses on activating that compounding loop.

livingonro@gmail.com

For Strategic Investors

Trivals – Pre-Seed Round

Raise

Up to $900,000
Initial Close Target: $500,000

Runway: 9–16 months (depending on close size)
Monthly Burn (lean structure): ~$47K–$55K USD (~145K–170K₪)

Current Position

The core competitive system is built and playable.

The remaining validation variable at this stage is sustained competitive player density.

This round is structured to address that variable directly through controlled player acquisition, structured play windows, and rapid iteration.

Phase A – Player Density & Competitive Activation (Months 0–6)

Team: 4 founders full-time
Lean burn structure

Focus Areas

• Onboarding clarity and friction removal
• Structured weekly play windows to concentrate density
• Targeted acquisition of competitive players
• Core match flow polish based on live sessions

Validation Targets (Month 6)

• 150+ recurring weekly players within structured play windows
• Stable multi-match sessions per active player
• ≥ 45-minute average session length

Expected Outcome

Validated competitive density with repeat weekly participation inside structured play environments.


Milestone Discipline

Advancement to expansion is strictly validation-driven.

If density targets are not achieved,
the team continues focused iteration without scaling burn.

Capital deployment remains milestone-controlled.

Phase B – Conditional Expansion (Months 6–12)

Activated only if validation targets are met.

Focus:

• Early Access readiness preparation
• Production reinforcement
• Bots integration for matchmaking stability
• Backend strengthening if required

Capital Allocation

60% – Product & Team
15% – Infrastructure
10% – Player Acquisition & Structured Playtests
5% – Legal & Corporate
10% – Operational Buffer

Expected Outcomes

Within 6–8 months:
A validated competitive player base with measurable repeat engagement inside structured play environments.

Market Positioning & Upside

Trivals targets the PC competitive multiplayer segment
a category defined by high replay depth, strong community formation, and multi-year product lifecycles.

Once competitive density is achieved, engagement compounds through:

• Player mastery
• Team coordination
• Creator-driven visibility
• Community-driven growth

Competitive PC titles that achieve density benefit from long product lifecycles and community-driven growth dynamics.

This round focuses on activating that compounding loop.

livingonro@gmail.com