For Strategic Investors
Trivals – Pre-Seed Round
// Current Position
Built to scale.
Ready for deployment.
The core competitive system is built and playable.The remaining validation variable at this stage is sustained competitive player density.
This round is structured to address that variable directly through controlled player acquisition, structured play windows, and rapid iteration.
// 18-Month Execution Plan
Months 0–6 : Prove The Loop
Team:
Focus Areas
Milestone checkpoint (Month 6):
4 founders full-time, Lean burn structure
• Onboarding clarity and friction removal
• Structured weekly play windows to concentrate density
• Targeted acquisition of competitive players
• Core match flow polish based on live sessions
30 external players returning for 3+ sessions voluntarily
150+ recurring weekly players within structured play windows
Stable multi-match sessions per active player
45-minute ≥ average session length
Phase A – Player Density & Competitive Activation (Months 0–6)
Team: 4 founders full-time
Lean burn structure
Months 6–12 : Scale Into Market
Execution shifts to expansion once Phase A validation targets are achieved
Focus Areas
Milestone checkpoint (Month 12):
Steam Next Fest demo execution: developer livestreams, micro-creator seeding, organic clip amplification
Early Access launch into a pre-warmed wishlist audience
Full matchmaking pipeline live with analytics and D7 retention tracking
Private lobbies enabling streamer-audience match filling
Content expansion
50,000+ Steam wishlists generated through Next Fest
500–1,000 paying Early Access players
D7 retention ≥ 25%
Phase A – Player Density & Competitive Activation (Months 0–6)
Team: 4 founders full-time
Lean burn structure
Months 12–18 : Operate, Learn, Grow
Focus Areas
Milestone checkpoint (Month 12):
Live game iteration based on real player behavior data
Balance patches, content updates, and community engagement
Retention optimization: converting D7 players into long-term competitive players
Creator and community flywheel compounding organically
Seed round preparation with 6+ months of live performance data
Clear retention curve established (D30 benchmarked)
Revenue trajectory visible from EA sales + cosmetics
Positioned for seed round with live data or approaching revenue sustainability
Capital Allocation
51%
16%
13%
5%
15%
51%
Core Team ~$460K
16%
Infrastructure
~$145K
13%
PA & Marketing ~$117K
5%
Legal
~$45K
15%
Operational Buffer ~$133K

Market Positioning & Upside
Trivals targets the PC competitive multiplayer segment
a category defined by high replay depth, strong community formation, and multi-year product lifecycles.
Once competitive density is achieved, engagement compounds through:
• Player mastery
• Team coordination
• Creator-driven visibility
• Community-driven growth
Competitive PC titles that achieve density benefit from long product lifecycles and community-driven growth dynamics.
This round focuses on activating that compounding loop.
info@livingonro.com
For Strategic Investors
Trivals – Pre-Seed Round
// Current Position
Built to scale.
Ready for deployment.
The core competitive system is built and playable.The remaining validation variable at this stage is sustained competitive player density.
This round is structured to address that variable directly through controlled player acquisition, structured play windows, and rapid iteration.
// 18-Month Execution Plan
Months 0–6 : Prove The Loop
Team:
Focus Areas
Milestone checkpoint (Month 6):
4 founders full-time, Lean burn structure
• Onboarding clarity and friction removal
• Structured weekly play windows to concentrate density
• Targeted acquisition of competitive players
• Core match flow polish based on live sessions
30 external players returning for 3+ sessions voluntarily
150+ recurring weekly players within structured play windows
Stable multi-match sessions per active player
45-minute ≥ average session length
Phase A – Player Density & Competitive Activation (Months 0–6)
Team: 4 founders full-time
Lean burn structure
Months 6–12 : Scale Into Market
Execution shifts to expansion once Phase A validation targets are achieved
Focus Areas
Milestone checkpoint (Month 12):
Steam Next Fest demo execution: developer livestreams, micro-creator seeding, organic clip amplification
Early Access launch into a pre-warmed wishlist audience
Full matchmaking pipeline live with analytics and D7 retention tracking
Private lobbies enabling streamer-audience match filling
Content expansion
50,000+ Steam wishlists generated through Next Fest
500–1,000 paying Early Access players
D7 retention ≥ 25%
Phase A – Player Density & Competitive Activation (Months 0–6)
Team: 4 founders full-time
Lean burn structure
Months 12–18 : Operate, Learn, Grow
Focus Areas
Milestone checkpoint (Month 12):
Live game iteration based on real player behavior data
Balance patches, content updates, and community engagement
Retention optimization: converting D7 players into long-term competitive players
Creator and community flywheel compounding organically
Seed round preparation with 6+ months of live performance data
Clear retention curve established (D30 benchmarked)
Revenue trajectory visible from EA sales + cosmetics
Positioned for seed round with live data or approaching revenue sustainability
Capital Allocation
51%
16%
13%
5%
15%
51%
Core Team
~$460k
16%
Infrastructure
~$145K
13%
PA & Marketing ~$117K
5%
Legal
~$45K
15%
Operational Buffer~$133K

Market Positioning & Upside
Trivals targets the PC competitive multiplayer segment
a category defined by high replay depth, strong community formation, and multi-year product lifecycles.
Once competitive density is achieved, engagement compounds through:
• Player mastery
• Team coordination
• Creator-driven visibility
• Community-driven growth
Competitive PC titles that achieve density benefit from long product lifecycles and community-driven growth dynamics.
This round focuses on activating that compounding loop.
info@livingonro.com
For Strategic Investors
Trivals – Pre-Seed Round
// Current Position
Built to scale.
Ready for deployment.
The core competitive system is built and playable.The remaining validation variable at this stage is sustained competitive player density.
This round is structured to address that variable directly through controlled player acquisition, structured play windows, and rapid iteration.
// 18-Month Execution Plan
Months 0–6 : Prove The Loop
Team:
Focus Areas
Milestone checkpoint (Month 6):
4 founders full-time, Lean burn structure
• Onboarding clarity and friction removal
• Structured weekly play windows to concentrate density
• Targeted acquisition of competitive players
• Core match flow polish based on live sessions
30 external players returning for 3+ sessions voluntarily
150+ recurring weekly players within structured play windows
Stable multi-match sessions per active player
45-minute ≥ average session length
Phase A – Player Density & Competitive Activation (Months 0–6)
Team: 4 founders full-time
Lean burn structure
Months 6–12 : Scale Into Market
Execution shifts to expansion once Phase A validation targets are achieved
Focus Areas
Milestone checkpoint (Month 12):
Steam Next Fest demo execution: developer livestreams, micro-creator seeding, organic clip amplification
Early Access launch into a pre-warmed wishlist audience
Full matchmaking pipeline live with analytics and D7 retention tracking
Private lobbies enabling streamer-audience match filling
Content expansion
50,000+ Steam wishlists generated through Next Fest
500–1,000 paying Early Access players
D7 retention ≥ 25%
Phase A – Player Density & Competitive Activation (Months 0–6)
Team: 4 founders full-time
Lean burn structure
Months 12–18 : Operate, Learn, Grow
Focus Areas
Milestone checkpoint (Month 12):
Live game iteration based on real player behavior data
Balance patches, content updates, and community engagement
Retention optimization: converting D7 players into long-term competitive players
Creator and community flywheel compounding organically
Seed round preparation with 6+ months of live performance data
Clear retention curve established (D30 benchmarked)
Revenue trajectory visible from EA sales + cosmetics
Positioned for seed round with live data or approaching revenue sustainability
Capital Allocation
51%
16%
13%
5%
15%
60%
Core Team
~$460k
16%
Infrastructure
~$145K
13%
PA & Marketing
~$117K
5%
Legal
~$45K
15%
Operational Buffer
~$133K

Market Positioning & Upside
Trivals targets the PC competitive multiplayer segment
a category defined by high replay depth, strong community formation, and multi-year product lifecycles.
Once competitive density is achieved, engagement compounds through:
• Player mastery
• Team coordination
• Creator-driven visibility
• Community-driven growth
Competitive PC titles that achieve density benefit from long product lifecycles and community-driven growth dynamics.
This round focuses on activating that compounding loop.
info@livingonro.com
